Research for 3D Animation

Interaction Design students created a full-scale replica of 1968 semi-interactive installation “Colloquy of Mobiles”

I liked this website because it was talking about how independent, life-sized sculptural figures move and interact with each other, and with the public, through light and sound, exploring the implication and impact of a machine and human conversation. It may inspire me to explore my ways of doing different types of animations in the future 

“People want to touch the surface of the forms. These are not ‘devices’ or ‘machines’ as we think of digital interfaces today. They have an organic presence as if they are biological, not technological. Pask always looked at interaction without distinguishing between devices, machines, people. It was all universal in some way.”

Two Interaction Design (IxD) studios have worked on the project since January. IxD students consulted historical descriptions, diagrams, photographs and films to create a detailed scenario for how the 1968 mobiles functioned, along with instructions for how to recreate them. The students also built 1/6-scale models, complete with modern digital software, sensors and motors.

http://www.digitalmeetsculture.net/article/interaction-design-students-created-a-full-scale-replica-of-1968-semi-interactive-installation-colloquy-of-mobiles/

Colloquy Introduction – Paul Pangaro, Chair, MFA Interaction Design

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Melissa

2020 NorthTec Student Blog

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